AI Insights · Timothy · December 2021
Top 5 Pixel Games on Android in Europe - Q4 2021
Discover the performance of the top 5 Pixel Games on Android in Europe during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Pixel Games on the Android platform in Europe showcased varying trends in downloads, revenue, and active users. Below, we delve into the performance of each game, as reported by Sensor Tower.
FINAL FANTASY BRAVE EXVIUS
The game saw a notable increase in weekly revenue, peaking at approximately $68.7K in late November. Weekly downloads fluctuated, reaching a high of 1.5K in the week of November 22. Active users showed a slight decline over the quarter, starting at 4.1K and ending at 3.4K.
Galaxy Attack: Shooting Game
Weekly revenue for this game experienced a peak of $43.7K in the final week of December. Downloads remained robust, with a high of 83.7K in mid-December. Active users showed resilience, starting at 752.8K and ending at 726.3K, despite some fluctuations throughout the quarter.
CANAL+, Live and catch-up TV
Revenue for CANAL+ saw a peak of about $29.3K in early October, with a gradual decline towards the end of the quarter. Downloads also showed a spike, reaching 49.9K in early November. Active users displayed consistent engagement, peaking at 637.5K in early November and stabilizing around 566.7K by the end of December.
Revived Witch
Revived Witch, despite being a newer entrant, demonstrated strong initial performance with a peak revenue of $69.4K in mid-November. Downloads showed a declining trend, starting at 38.6K and dropping to 5K by the end of December. Active users peaked at 36.3K in late November, with a gradual decline to 16.2K by the end of the quarter.
Falcon Squad
Falcon Squad saw a significant increase in revenue towards the end of the quarter, reaching $43.1K in the week of December 20. Downloads showed a steady rise, peaking at 121.9K in the final week of December. Active users also increased, starting at 265.1K and growing to 517.7K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.